About
Whtppr is a digital agency focused on creating web and mobile applications of different kinds.
We were founded in 2026 by a group of friends with multidisciplinary backgrounds.
Whilst we are not the most traditional software firm, we put a strong emphasis on user experience and the impact of our productions.
Everything we build is driven by curiosity and the desire to make something useful or fun, no matter the cause or client.
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Jan 2026
Numbor
React
TypeScript
Numbor emerged from witnessing a close friend struggle to do 18 / 2 in their head. They got out a calculator and sat on the app for about 5 minutes. I knew then that help was needed.
The Problem
The problem was that people needed a way to practice mental math in a fun, engaging way, with an experience so simple and satisfying that it could be enjoyed daily.
The Solution
Players combine adjacent numbers to reach a target. The UI is simple and clean, with a few colours here and there to make it more visually appealing. It bares a huge resemblance to the UI of NYT games, which is intentional. It is to keep NYT users comfortable whilst also being welcoming to newcomers.
Tech Stack
The frontend is built with React and TypeScript for type safety and maintainability. The browser holds cache data to record stats, preventing the need of a whole other tool.
Play it Yourself
Play Numbor at numbor.app
notes
Numbor was built in a day as a side project. It has since gained a small but dedicated userbase of around 100 visits per day since its launch on 14/01/2026.
This project is still being actively worked on. More features and improvements are on the way!
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Dec 2025
Pixel Drift
Unity
C#
Game Design
Pixel Drift is a love letter to classic arcade racing games, reimagined with modern procedural generation techniques.
Core Concept
Every track is unique, generated on the fly using algorithms that ensure challenging yet fair layouts. The minimalist pixel art style keeps the focus on the racing mechanics.
Development Journey
This project taught me a lot about game feel and the importance of tight controls. I spent weeks tweaking the drift mechanics until they felt just right.
notes
Pixel Drift is not in a finished state yet, but it's a work in progress. I'm planning to add more features and polish the gameplay further. Link will be provided when it is.